Large City: Nålz Zacwafshÿttÿh Ÿhkphÿh

Nålz Zacwafshÿttÿh Ÿhkphÿh

Nålz Zacwafshÿttÿh Ÿhkphÿh
Example Undermountain architecture.
StateUndermountain
ProvenceQånehgdab Kingdom
Sub ProvenceDäcähgcälÿ Hold
RegionMidïpo-ocïávo Moorland
Founded1214
Community LeaderLord Angolben
Area154 km2 (61 mi2)
Average Yearly Temp17°C (62°F)
Average Elevation1318 m (4324 ft)
Average Yearly Precipitation258 cm/y (101 in/y)
Population35944
Population Density233 people per km2 (589 people per mi2)
Town AuraTransmutation
Naming
Native nameNålz Zacwafshÿttÿh Ÿhkphÿh
Pronunciation/nɑːlz/ /zaˌkwafs̼itˈtɪ̘/
Direct Translation[significant] [lithography]
Translation[Not Yet Translated]

Nålz Zacwafshÿttÿh Ÿhkphÿh (/nɑːlz/ /zaˌkwafs̼itˈtɪ̘/ [significant] [lithography]) is a temperate Large City located in Däcähgcälÿ Hold, Qånehgdab Kingdom, within the Undermountain.

The name Nålz Zacwafshÿttÿh Ÿhkphÿh is derived from the Sylvin language, as Nålz Zacwafshÿttÿh Ÿhkphÿh was founded by Laiciel, who was culturaly Undermountain.

Climate

Nålz Zacwafshÿttÿh Ÿhkphÿh has a yearly average temperature of 17°C (62°F), with its average temperature during the summer being a pleasant 22°C (71°F) and its average temperature during the winter being a cool 12°C (53°F). Nålz Zacwafshÿttÿh Ÿhkphÿh receives an average of 258 cm/y (101 in/y) of precipitation, most of which comes in the form of rain during the spring. Nålz Zacwafshÿttÿh Ÿhkphÿh covers an area of nearly 154 km2 (61 mi2), and an average elevation of 1318 m (4324 ft) above sea level.

Overview

Nålz Zacwafshÿttÿh Ÿhkphÿh was founded durring the early 13th century in winter of the year 1214, by Laiciel. The establishment of Nålz Zacwafshÿttÿh Ÿhkphÿh suffered from many setbacks, delays, and obsticles, most notably a group of Nålz Zacwafshÿttÿh Ÿhkphÿh which required millitary assistance exterminate before the community could finish being built.

Nålz Zacwafshÿttÿh Ÿhkphÿh was built using the conventions of Undermountain durring the early 13th century. Naturaly, all settlmentss have their own look to them, and Nålz Zacwafshÿttÿh Ÿhkphÿh is no diffrent. The city's buildings feature waddle and daub construction with good timber frames and a stone foundation protected by thatched or shingled rooves. Most buildings with second floors are built in such a way as to overhang into the streets on the upper floors for more space, as building size seems to be the primary indicator of wealth within the community. Most buildings are not decorated with any integral features, but instead use ivy, flowers, and other natural elements in planters of on trellices to breathe life into the structure they grow upon.

Nålz Zacwafshÿttÿh Ÿhkphÿh is buildings are arranged arround a network of premissive packed earth streets which form a diamond shaped grid, where each diamond verries in size given the proximity of the paralell streets forming each section. The ocasional smaller diamond has been used to construct a park, plaza, and other communal structures. The city has a defencive wall made from large clay bricks. The wall is constructed to the exact specifications of millitary fortifications, but the nature of its clay brick construction leaves it vulnerable to even outdated siege equipment. That said, the city is well defended against anything short of an army. Nålz Zacwafshÿttÿh Ÿhkphÿh's brittle defences are in an unremarkable state. To some, this is the ideal sate for defences to be in. In need of absoutly nothing, and ready to serve the city as needed.

Something in your gut tells you that you may be unwelcome in Nålz Zacwafshÿttÿh Ÿhkphÿh. The town seems like it’s not showing you the side of itself it would show to others. People mostly ignore your questions. Many folks ask you to leave their establishments, even before you’ve walked inside them. You should probably listen to them, as every time you’re asked to leave the person asking you to leave has referenced the town’s patron divine in some way. The little voice in the back of your mind that tells you when you’re in danger feels like it’s just glaring at you and muttering about how stupid you are for even remaining in town.

Civic Infrastructure

Nålz Zacwafshÿttÿh Ÿhkphÿh possesses a Aethary Link for its accademic, government, and financial institutions. Public Aethary access is available through one or more of these intitutions.

Nålz Zacwafshÿttÿh Ÿhkphÿh has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.

Nålz Zacwafshÿttÿh Ÿhkphÿh has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Nålz Zacwafshÿttÿh Ÿhkphÿh. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Nålz Zacwafshÿttÿh Ÿhkphÿh's parks.

Nålz Zacwafshÿttÿh Ÿhkphÿh has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Nålz Zacwafshÿttÿh Ÿhkphÿh.

Nålz Zacwafshÿttÿh Ÿhkphÿh has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.

Nålz Zacwafshÿttÿh Ÿhkphÿh has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Nålz Zacwafshÿttÿh Ÿhkphÿh has a Guild of Nurses, which is tasked with caring for the elderly and infirm in accordance with local ordinances, religious values, and customs.

Nålz Zacwafshÿttÿh Ÿhkphÿh has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.

Nålz Zacwafshÿttÿh Ÿhkphÿh has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Nålz Zacwafshÿttÿh Ÿhkphÿh has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Nålz Zacwafshÿttÿh Ÿhkphÿh has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Nålz Zacwafshÿttÿh Ÿhkphÿh's public wards, blessings, and other arcane systems.

Nålz Zacwafshÿttÿh Ÿhkphÿh has an Administrative Academy which trains individuals in the administrative arts.

Nålz Zacwafshÿttÿh Ÿhkphÿh possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the Large City. Nålz Zacwafshÿttÿh Ÿhkphÿh's grid is powered by a god's will and kindness.

Nålz Zacwafshÿttÿh Ÿhkphÿh possesses an older civil lighting system consisting of street lamps. In spite of the Galvanic Grid, these lights continue to use their old fule sources to provide nighttime illumination to all city streets.

Nålz Zacwafshÿttÿh Ÿhkphÿh has a first rate hospital which caters to anyone in need of long term medical care.

Nålz Zacwafshÿttÿh Ÿhkphÿh has a library, which keeps a large collection of books, scrolls, and archives all manner of physical items. The library is open to the public, including the Aether Link.

Nålz Zacwafshÿttÿh Ÿhkphÿh has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Nålz Zacwafshÿttÿh Ÿhkphÿh's natural decorations nor waterways.

Nålz Zacwafshÿttÿh Ÿhkphÿh has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.

Nålz Zacwafshÿttÿh Ÿhkphÿh has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Nålz Zacwafshÿttÿh Ÿhkphÿh has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.

Nålz Zacwafshÿttÿh Ÿhkphÿh is home to a University which provides higher education in a variety of fields, and also serves as a research institute for those same fields.

Cultural Notes

The law within Nålz Zacwafshÿttÿh Ÿhkphÿh is highly corrupt, or does not apply to certain favored groups or castes. Strangers might be fleeced by local lawmen, evildoers can be absolved by a payment, and powerful gentry do as they please.

Nålz Zacwafshÿttÿh Ÿhkphÿh's chapel was built using a different architectural style from the rest of the town. The style used is known for its fluid and florid elaborate style, comprising ornate, asymmetric designs and pastel shades. It is often considered to be a playful, light style, which made exuberant use of curves and emphasized subtle asymmetry in the general shape of its structures. Walls, ceilings and moldings are decorated with numerous interlacing of curves and counter-curves based on the shapes of ‘C’ and ‘S’, along with shell forms and other naturalistic shapes.

The Hydra near Nålz Zacwafshÿttÿh Ÿhkphÿh are known to be quite timid.

Nålz Zacwafshÿttÿh Ÿhkphÿh's citizens partake in a curious ritual relating to their local kami. It takes place in autumn and involves long periods of drunkenness to channel Augury energies of tier 3 via oratory performances.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 68
  • Farmers: 105
  • Farm Laborer: 156
  • Hunters: 112
  • Milk Maids: 94
  • Ranchers: 48
  • Ranch Hands: 104
  • Shepherds: 102
    • Farmland: 144854 m2
    • Cattle and Similar Creatures: 8986
    • Poultry: 107832
    • Swine: 7188
    • Sheep: 359
    • Goats: 71
    • Horses, Mounts, and Beasts of Burden: 3594

Craftsmen

  • Arms and Toolmakers: 71
  • Blacksmiths: 78
  • Bookbinders: 45
  • Buckle-makers: 48
  • Cabinetmakers: 87
  • Candlemakers: 112
  • Carpenters: 110
  • Clothmakers: 115
  • Coach and Harness Makers: 38
  • Coopers: 89
  • Copper, Brass, Tin, Zinc, and Lead Workers: 50
  • Copyists: 33
  • Cutlers: 28
  • Fabricworkers: 81
  • Farrier: 205
  • Furriers: 23
  • Glassworkers: 128
  • Gunsmiths: 82
  • Harness-Makers: 35
  • Hatters: 69
  • Hosiery Workers: 25
  • Jewelers: 39
  • Leatherwrights: 97
  • Locksmiths: 38
  • Matchstick makers: 54
  • Musical Instrument Makers: 51
  • Painters, Structures and Fixtures: 44
  • Paper Workers: 51
  • Plasterers: 49
  • Pursemakers: 65
  • Roofers: 39
  • Ropemakers: 35
  • Rugmakers: 34
  • Saddlers: 69
  • Scabbardmakers: 72
  • Scalemakers: 38
  • Scientific, Surgical, and Optical Instrument Makers: 23
  • Sculptors, Structures and Fixtures: 32
  • Shoemakers: 35
  • Soap and Tallow Workers: 130
  • Tailors: 217
  • Tanners: 46
  • Upholsterers: 51
  • Watchmakers: 50
  • Weavers: 115
  • Whitesmiths: 28

Merchants

  • Adventuring Goods Retellers: 24
  • Arcana Sellers: 25
  • Beer-Sellers: 46
  • Booksellers: 57
  • Butchers: 94
  • Chandlers: 92
  • Chicken Butchers: 104
  • Entrepreneurs: 38
  • Fine Clothiers: 99
  • Fishmongers: 89
  • Florists: 22
  • Potion Sellers: 59
  • Resellers: 138
  • Spice Merchants: 47
  • Wine-sellers: 69
  • Wheelwright: 57
  • Woodsellers: 35

Service workers

  • Bakers: 189
  • Barbers: 159
  • Coachmen: 53
  • Cooks: 143
  • Doctors: 77
  • Gamekeepers: 58
  • Grooms: 30
  • Hairdressers: 133
  • Healers: 88
  • Housekeepers: 112
  • Housemaids: 199
  • House Stewards: 97
  • Inns: 35
  • Laundry maids: 63
  • Maidservants: 133
  • Nursery Maids: 71
  • Pastrycooks: 123
  • Restaurateur: 156
  • Tavern Keepers: 189

Specialized Laborer

  • Ashworkers: 53
  • Bleachers: 31
  • Chemical Workers: 20
  • Coal Heavers: 67
  • In-Town Couriers: 74
  • Long Haul Couriers: 74
  • Dockyard Workers: 73
  • Gas Workers: 17
  • Hay Merchants: 29
  • Leech Collectors: 90
  • Millers: 83
  • Miners: 83
  • Oilmen and Polishers: 57
  • Postmen: 85
  • Pure Finder: 46
  • Skinners: 102
  • Sugar Refiners: 21
  • Tosher: 58
  • Warehousemen: 138
  • Watercarriers: 80
  • Watermen, Bargemen, etc.: 115

Skilled Laborers

  • Accountants: 43
  • Alchemist: 52
  • Clerk: 73
  • Dentists: 36
  • Educators: 98
  • Engineers: 50
  • Gardeners: 36
  • Mages: 26
  • Plumbers: 37
  • Pharmacist: 43
  • Professors: 15
  • Scientists: 26
  • Wizards: 15

Civil Servants

  • Adventurers: 35
  • Bankers: 50
  • Civil Clerks: 83
  • Civic Iudex: 39
  • Consultants: 23
  • Exorcist: 85
  • Fixers: 43
  • Kami Clerk: 64
  • Landlords: 68
  • Lawyers: 43
  • Legend Keepers: 59
  • Militia Officers: 276
  • Monks, Monastic: 105
  • Monks, Civic: 108
  • Historian, Oral: 83
  • Historian, Textual: 41
  • Policemen, Sheriffs, etc.: 89
  • Priests: 128
  • Rangers: 47
  • Rat Catchers: 55
  • Scholars: 56
  • Spiritualist: 63
  • Slayers: 20
  • Storytellers: 121
  • Military Officers: 119

Cottage Industries

  • Brewers: 112
  • Comfort Services: 128
  • Enchanters: 41
  • Herbalists: 39
  • Jaminators: 123
  • Needleworkers: 128
  • Potters: 61
  • Preserve Makers: 99
  • Quilters: 53
  • Seamsters: 179
  • Spinners: 94
  • Tinker: 40
  • Weaver: 87

Artists

  • Actors: 37
  • Architects: 14
  • Bards: 55
  • Costumers: 22
  • Dancers: 43
  • Drafters: 23
  • Engravers: 28
  • Fine Furniture Carpenters: 17
  • Glaziers: 38
  • Inlayers: 33
  • Musicians: 105
  • Painters, Art: 18
  • Playwrights: 37
  • Sculptors, Art: 31
  • Wood Carvers: 105
  • Writers: 115

Produce Industries

  • Butter Churners: 123
  • Canners: 108
  • Cheesmakers: 143
  • Ice Merchants: 16
  • Millers: 76
  • Picklers: 58
  • Smokers: 46
  • Stockmakers: 42
  • Tobacconists: 54
  • Tallowmakers: 89

13487 of Nålz Zacwafshÿttÿh Ÿhkphÿh's population work within a Foundational Occupation.

19582 of Nålz Zacwafshÿttÿh Ÿhkphÿh's population do not work in a formal occupation, but do contribute to the local economy. 2875 (8%) are noncontributers.

Points of Interest

Nålz Zacwafshÿttÿh Ÿhkphÿh's is something of a geological and arcane anomaly, as neither physical nor magical law entirely explains its formation.

POI

History

In time immemorial, reportedly some time during the late 2nd century, Nålz Zacwafshÿttÿh Ÿhkphÿh was attacked by soldiers from another nation, waging a greater campaign. The details of the conflict are hazy at best due to many conflicting accounts. What is known is Nålz Zacwafshÿttÿh Ÿhkphÿh lost 188 people, 351 livestock, and 53 buildings. The conflict ended after roughly 179, when members of Nålz Zacwafshÿttÿh Ÿhkphÿh's militia enacted an operation to secure a particular prison to utilize it for a specific task. The operation was complicated by the enemy setting up an ambush. The conflict ended with a last stand against the enemy until a particular event occurred, which ended in a stalemate for Nålz Zacwafshÿttÿh Ÿhkphÿh's forces. The war is remembered in legend by Nålz Zacwafshÿttÿh Ÿhkphÿh's bards, historians, and legend keepers.

History